The Halloween update0.9.0 · hall.2

Same winter.
Darker company.

A shared pumpkin hunt. A haunted pub. Something waiting beyond the headlights. Halloween has arrived in My Winter Car Multiplayer.

An optional world event. Your snow, weather and multiplayer life continue.

Teimo at the counter inside the Halloween-decorated pub
Inside Teimo’s Halloween pubCaptured in the running mod
20pumpkins to find
500 mkto the first collector

Host-controlled event

DEVELOPMENT UPDATE

Halloween comes to the shared winter: a pumpkin hunt, a haunted pub and original music.

Read the changes

MWCMP / The Halloween update

A little further from the ordinary.

Take the long way home. Search the landmarks together, follow the lanterns to the pub and keep an eye on the roadside.

Read the update

01 / Development

Under the hood.

A look at what's synced,
and ready to play now.

Multiplayer systemsStatus

Halloween event

A shared 20-pumpkin hunt pays 500 mk to the first collector of each pumpkin, saves individual rewards and unlocks a pub celebration. The host controls the event; music, scenery and effects are included.

Implemented; local checks

Connections & world join

Spacewar supports one host and three guests. Steam P2P and TCP LAN currently support one host and one guest, with shared-world joining and reconnect handling.

Implemented

Vehicles & Rivett

Driving handoff, installed seats, doors, engine audio and controls across supported vehicles; Rivett adds mechanical parts, fasteners, wiring and operating state.

Implemented

Rally & prepared save

A separate prepared Rivett world, three timed stages, personal entries, penalties and rewards. Players take turns in the original Rivett; full four-player rally acceptance remains open.

Testing

PSK, shops & restaurant

Shared stock, orders, deliveries, fuel transactions, parked cars and music, with payments attributed to the requesting player. Concurrent and late-join cases remain under test.

Implemented

Jobs & factory work

Taxi, original-Gifu sewage, kilju, wood and Futufon have dedicated shared flows. Factory clock-ins and validated work contributions feed individual wage shares.

Implemented

Repairs, inspection & banking

Fleetari service requests, inspection outcomes and personal banking have explicit contracts. Full native service journeys and concurrent transactions still need acceptance.

Testing

Bus, train & world actors

Bus, train, road traffic and bound NPCs share movement, presence and supported audio. This does not include every native pedestrian or schedule.

Testing

Police & player interactions

Individual crime, pursuit, sirens, fines and jail paths; shared items, footsteps, towing, glass scraping and custom F7 dialogue have dedicated bindings.

Implemented

Story & progression

Saved world state and specific live progression paths are shared. Remaining native missions, schedules and unbound interactions still need individual coverage.

Partial

Menu, skins & managed mods

Seven tabs organize Play, Worlds, Character, Settings, Imports, Mods and Community. Reduced motion and a standard cursor are available. Approved face, shirt and trouser PNG skins transfer with size and hash checks.

Native checks; acceptance pending

Rivett adjustable parts

Brake regulators, rev limiter, four race-shock bump/rebound controls and supported tachometer settings follow part identity through installation and removal. Native starting and mechanical rules remain in place.

Native checks; acceptance pending

Flea-market resale

Shared rental and listings use individual seller ownership and saved earnings, including offline sellers. Legacy listings with unknown sellers require explicit assignment. Retail purchases and fireworks retain their existing synchronization.

Native checks; acceptance pending

Coverage reviewed 26 October 2026. Status describes implemented systems; local checks and four-account acceptance are tracked separately.

Halloween update / 0.9.0 · hall.2

More of the world.
Shared with everyone.

One complete package with the Halloween event, music, sounds and textures included. Availability follows the release selected on this website.
Local checks passed; four-account acceptance is the next test session.

What changed 23 feature highlights
20 pumpkins · 500 mk each
Explore 20 saved, randomized hunt locations. The first valid collector receives 500 mk; shared progress and individual rewards survive reconnects and later sessions.
A pub worth finishing the hunt for
Collect all 20 pumpkins to unlock the completion display and a short shared lantern-and-music celebration at the pub.
Teimo’s Halloween makeover
Halloween clothing, lanterns, signs and new interior/exterior textures dress the pub for the event while its native characters and interactions remain in place.
PSK roads and pub decorations
Six stationary pumpkins line the PSK road verges and four small pumpkins decorate Teimo’s pub. These are scenery; the 20 reward pumpkins remain a separate hunt.
A haunted winter atmosphere
A colder, darker colour grade and supported depth haze reshape the daytime atmosphere while preserving the snow, native weather and gameplay lights. Strength is adjustable.
Ghosts and brief on-foot encounters
Shrouded ghosts appear near the family home, apartment and pub. Occasional short on-foot apparitions use safe exterior ground, respect menus and focus, and leave the player’s camera under their control.
Original music and sound, included
Lantern Hour supplies the pub loop, Doorway Breath the encounter sting, with original ambient and celebration sounds. All default music, textures, meshes and effects arrive in the package.
Your world, your comfort settings
The host enables Halloween before loading; guests receive the event setting. Personal audio sliders, an apparition toggle, atmosphere strength and reduced motion let each player choose their presentation.
Wallet and cursor fixes retained
The combined package retains the recent host-money persistence and F3/F5 cursor-release fixes alongside the existing multiplayer systems.
Multiplayer menu & character
Seven tabs organize Play, Worlds, Character, Settings, Imports, Mods and Community. Reduced motion and a standard cursor are available. Approved face, shirt and trouser PNG skins transfer with size and hash checks.
Managed mods & Head lamp
Managed installation is applied after exit with backups. Required versions and hashes are checked before joining. The Head lamp 1.0.1 adapter shares light state; the author’s mod is a separate download. Experimental mods are labelled and are not claimed to be synchronized.
Rivett tuning
Brake regulators, rev limiter, four race-shock bump/rebound controls and supported tachometer settings follow part identity through installation and removal. Native starting and mechanical rules remain in place.
Flea-market resale & personal earnings
Shared rental and listings use individual seller ownership and saved earnings, including offline sellers. Legacy listings with unknown sellers require explicit assignment. Retail purchases and fireworks retain their existing synchronization.
Four-player transport & bounded work
The Spacewar membership parser accepts three guests and retains surviving peers. Cached bindings and incremental discovery reduce repeated work. Four-account acceptance and controlled performance measurements remain pending.
Private Commander
Website Admins and active Developer accounts can inspect reported sessions, telemetry and moderation outcomes. Guest reports stay separate. Live viewing requires the HTTPS WebSocket relay and a connected reporting agent.
Rivett construction & handoff
Mechanical assembly, fasteners, electrical wiring, doors, installed passenger seats and engine state have explicit shared contracts. Every possible build and damage combination is not yet verified.
Rivett windows & rollover recovery
Six window frost/scrape values and scrape sounds join the shared glass system. Passenger controller and exit handling were tightened after rollover reports.
Prepared rally world
F3 separates resuming a rally world from creating a fresh prepared Rivett copy. Three stages track individual entries, timing, penalties and once-only rewards.
Shared work & personal pay
Futufon work, taxi, sewage, kilju and wood jobs have dedicated synchronization. Factory wages are apportioned from validated work rather than multiplied for each player.
Fuel, repairs & inspection
PSK pump ownership and metered delivery, Fleetari service requests, inspections and personal banking extend the earlier shared shop and restaurant flows.
Traffic, train & police
Train visibility, rolling sound and whistle, road traffic and bound NPC presentation have host-owned streams. Police outcomes remain individual; recent testers confirmed a driver-specific speeding fine.
Items & equipment
Magazine deliveries, towing attachments, tractor equipment, passenger item use and the log splitter use scoped synchronization and recovery paths.
Performance & diagnostics
Cached seat/driver checks and bounded update work reduce repeated work. Private diagnostics help investigate stalls; a measured overall FPS gain is not claimed.

Version compatibility. This update is 0.9.0+hall.2 / P101. Host and guests need the same complete package. Helper IPC remains 6. The host enables Halloween before loading the world; guests follow that world setting.

Verification scope. Automated synchronization and save checks passed, alongside selected local in-game presentation and cleanup checks. Four separate Steam accounts remain a distinct acceptance step. Short local frame-time comparisons varied between runs and do not establish a general FPS gain.

02 / The plan

One system at a time.

Implemented does not mean fully accepted.
The roadmap follows the current synchronization matrix.

  1. Implemented

    Shared sessions

    World transfer, supported transports and explicit ownership are implemented. Long-session recovery remains part of regression testing.

  2. Implemented

    Vehicles, jobs & businesses

    Rivett, station transactions, factory work, repairs and inspections now have code coverage; they are no longer future-only plans.

  3. Implemented

    Halloween addition

    The saved hunt, personal rewards, pub makeover, Teimo outfit and bundled original audio form one optional event. Local visual, lifecycle and regression checks passed.

  4. 04

    Testing

    Four-player acceptance

    Play through the Halloween hunt with simultaneous claims and reconnects, then recheck rally, purchases, passenger recovery and players at different locations.

  5. 05

    In progress

    Remaining native progression

    Apartment rent and eviction, computer assembly and controls, durable restaurant-order recovery and a focused Rivett heater audit remain planned work.

A winter worth sharing

Your mates. Your mess. Your winter.

Rivett cockpit during a multiplayer drive
01 / DRIVE

Ride the Sorbet together!

Share a ride, swap the driver and bring your friends along.

Friends riding as passengers in Rivett
02 / RALLY

Play rally taking turns!

Take the wheel, ride as a passenger and pass the keys for the next stage.

Two multiplayer characters inside PSK
03 / LIFE

Same shop. Different bad decisions.

Meet at PSK, grab supplies and head back out together.

Real community multiplayer captures. The rally and passenger images show Rivett.

Custom content

Shared winter life, with MWCMP dialogue, navigation and multiplayer tools.

HEPERKOO / 2024 → TODAY

It started in 2024.

“I created Restt Edition for MWCO in 2024. That was where my coding and reverse engineering with these games began. MWCMP builds on that experience: inspect the native behavior, implement it, test with players and iterate.”
More projects by Heperkoo ↗

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